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Brave the storm and compete for victory in the harsh desert landscape of 1920's Saudi Arabia. The in-game locations are based on areas found in Semaphore’s 2016 title Badiya: Desert Survival.
Project Status
Shipped: iOS, Android
Role
Game Designer, Technical Artist
Software
Unreal Engine 4, Maya, Substance Painter
Badiya Battle Royale
Contribution
Game Design
I was responsible for designing, building, and setting dressing the map. This includes:
Designing and implementing 13 POIs and their sub-locations.
Setting up Level streaming.
Placing weapon spawn nodes throughout the map
Creating modular building blueprint actors
Balancing player stats, weapon stats, and match settings.
Landscape painting and POI set dressing.
POIs
The 13 POIs found in Badiya Battle Royale:
Palm Oasis
Stone Oasis
Al-Hijra
Village
Crashed plane
Villa
Market
Town
Mountain
Military Base
Oil Rig
Bedouin Camp
Ruins
Design Intention
When designing the map, I drew inspiration from The Legend of Zelda: Breath of the Wild’s bowl-shaped world design. My goal was for players to see at least two other POIs from any location, helping them set goals by providing clear direction. The natural elements and curved landscape offer protection as players journey toward their next destination.
I aimed for each POI to offer a unique experience, both visually and mechanically. For instance, the Town features tight corners with numerous weapon and health drops, promoting a high-risk, high-reward experience. In contrast, the Ruins offer high elevation points, adding a sense of scale to the battles occurring there.
Gameplay
Trailer