Brave the storm and compete for victory in the harsh desert landscape of 1920's Saudi Arabia. The in-game locations are based on areas found in Semaphore’s 2016 title Badiya: Desert Survival.

Project Status

Shipped: iOS, Android

Role

Game Designer, Technical Artist

Software

Unreal Engine 4, Maya, Substance Painter

Badiya Battle Royale

Contribution

Game Design

I was responsible for designing, building, and setting dressing the map. This includes:

  • Designing and implementing 13 POIs and their sub-locations.

  • Setting up Level streaming.

  • Placing weapon spawn nodes throughout the map

  • Creating modular building blueprint actors

  • Balancing player stats, weapon stats, and match settings.

  • Landscape painting and POI set dressing.

POIs

The 13 POIs found in Badiya Battle Royale:

  • Palm Oasis

  • Stone Oasis

  • Al-Hijra

  • Village

  • Crashed plane

  • Villa

  • Market

  • Town

  • Mountain

  • Military Base

  • Oil Rig

  • Bedouin Camp

  • Ruins

Design Intention

When designing the map, I drew inspiration from The Legend of Zelda: Breath of the Wild’s bowl-shaped world design. My goal was for players to see at least two other POIs from any location, helping them set goals by providing clear direction. The natural elements and curved landscape offer protection as players journey toward their next destination.

I aimed for each POI to offer a unique experience, both visually and mechanically. For instance, the Town features tight corners with numerous weapon and health drops, promoting a high-risk, high-reward experience. In contrast, the Ruins offer high elevation points, adding a sense of scale to the battles occurring there.

Gameplay

Trailer